Dawn's areas

Dawn's areas

These are from the game What Remains of Edith Finch. It was a huge honor to work with everyone at Giant Sparrow on this game. I was one of only a few people that were there from the very beginning of the project. The art team did an amazing job pumping out tons of assets with a small team, and big thanks to Brandon Martynowicz for leading us to create something special. I'm a bit late to the game getting these up on here, but better late than never. :)

I'll be combining screenshots of assets by area for my own sanity and for the sake of actually getting this done since there are probably hundreds of assets. I was mostly responsible for props, foliage, and set-dressing...but had my hand in several other things as well including: master materials, initial lighting passes, postfx, helping with environmental rigging/skinning, and probably more that I'm forgetting (It's been a while).

This area is Dawn's childhood loft/room, and the rickety stairs up to the rooftop garden/classroom. For these areas, I made most of the props on/near Dawn's desk (phone, cloth drapes, sticky notes, chair, pencil sharpener, books, binders, etc), the bed mattress, the wood stairs/structural stuff, planters, dead plants, can lids (repurposed from Walter's peach can), lounge chair, school chairs and desks, cabinet, and most of the stuff on the teacher's desk.