These are from the game What Remains of Edith Finch. It was a huge honor to work with everyone at Giant Sparrow on this game. I was one of only a few people that were there from the very beginning of the project. The art team did an amazing job pumping out tons of assets with a small team, and big thanks to Brandon Martynowicz for leading us to create something special. I'm a bit late to the game getting these up on here, but better late than never. :)
I'll be combining screenshots of assets by area for my own sanity and for the sake of actually getting this done since there are probably hundreds of assets. I was mostly responsible for props, foliage, and set-dressing...but had my hand in several other things as well including: master materials, initial lighting passes, postfx, helping with environmental rigging/skinning, and probably more that I'm forgetting (It's been a while).
These areas are Edith's tiny tower-top bedroom and the story of her finding out some secrets and Edie walking out to the sunken original house when the tide went way way out. I made a lot of the things in the bedroom: structural stuff, shelves/dresser, projector light sphere thing, xmas hanging lights, photo binder, books, backpack, and origami birds. For the sea floor walk to house, I did the layout/terrain painting/set-dressing, I think I made the old house as well (it's been so long I can't remember), and the stove. For the dining room shot, I made the plates with food bits, utensils, wrappers, fortune cookies, and placemats.