Walter bunker and story

Walter bunker and story

These are from the game What Remains of Edith Finch. It was a huge honor to work with everyone at Giant Sparrow on this game. I was one of only a few people that were there from the very beginning of the project. The art team did an amazing job pumping out tons of assets with a small team, and big thanks to Brandon Martynowicz for leading us to create something special. I'm a bit late to the game getting these up on here, but better late than never. :)

I'll be combining screenshots of assets by area for my own sanity and for the sake of actually getting this done since there are probably hundreds of assets. I was mostly responsible for props, foliage, and set-dressing...but had my hand in several other things as well including: master materials, initial lighting passes, postfx, helping with environmental rigging/skinning, and probably more that I'm forgetting (It's been a while).

This area is Walter's bunker below the house, which also contains his story. For this area, I made the can opener, can, cutting board, desk, calendar, spices and rack, utensils, pots, yellow pad, linen/lace, clock, train themed bunkbed/desk, model train, tracks, pop out pieces, dish rack, shelves, and foliage.