These are from the game What Remains of Edith Finch. It was a huge honor to work with everyone at Giant Sparrow on this game. I was one of only a few people that were there from the very beginning of the project. The art team did an amazing job pumping out tons of assets with a small team, and big thanks to Brandon Martynowicz for leading us to create something special. I'm a bit late to the game getting these up on here, but better late than never. :)
I'll be combining screenshots of assets by area for my own sanity and for the sake of actually getting this done since there are probably hundreds of assets. I was mostly responsible for props, foliage, and set-dressing...but had my hand in several other things as well including: master materials, initial lighting passes, postfx, helping with environmental rigging/skinning, and probably more that I'm forgetting (It's been a while).
These areas are Thomas' room and the various locations of the world you visit in his story. This is a big story with a lot of areas. For his bedroom, I made the wood stairs/scaffolding/supports on the exterior, hanging cloth chairs, hookah, wonderland turbo console and controller, and envelope. For the main fish cutting area I made the cutting table with blade/guillotine and the fish. For the isometric style areas I made the stairs/cliff campfire area stuff in the cave, crates, scaffolding, food stands, awnings, bridges, fish float things, and held fish decoration, buildings outside palace, barrels, wagon, urns, doors, stairs up to palace, and the door to palace/courtyard. For the cannery locker room area, I made the benches, crate, trash can, shelves, and cardboard boxes. For the main cannery area, I made a lot of the beams/windows/structure, the cutting tables, and the crates. For the throne room, I made everything except for the characters, confetti, and stained glass textures.