These are from the game What Remains of Edith Finch. It was a huge honor to work with everyone at Giant Sparrow on this game. I was one of only a few people that were there from the very beginning of the project. The art team did an amazing job pumping out tons of assets with a small team, and big thanks to Brandon Martynowicz for leading us to create something special. I'm a bit late to the game getting these up on here, but better late than never. :)
I'll be combining screenshots of assets by area for my own sanity and for the sake of actually getting this done since there are probably hundreds of assets. I was mostly responsible for props, foliage, and set-dressing...but had my hand in several other things as well including: master materials, initial lighting passes, postfx, helping with environmental rigging/skinning, and probably more that I'm forgetting (It's been a while).
This area is the Backyard of the house. I also included a version of it from the kite story. I became the resident foliage expert and learned speedtree, so the majority of the foliage in the game was made by me. I also did a lot of work on the cliffs and general layout/set-dressing in the backyard, a handful of props (including most of the ones flying behind the kite), and the bg mountains with the lights on them.