This is a scene from the game Where Cards Fall. I was Lead Artist on the game, with Art Direction by Joshua Harvey. The art team did a fantastic job tackling all the diverse environments for the game.
There were over 50 exteriors in the game, and about as many interiors with size variations based on how you completed each puzzle.
This specific scene is the a Light Thought level. Thought levels in the game are themed either Light or Dark depending on the memories and thoughts associated with them and whether they were good or bad. Unlike the other memories in the game that are tied to real environments and things that happened in MC's (main character) past, Thought levels are more abstract and deal with MC thinking about those memories, or specific events within them. In this case, MC was in their bedroom chatting with new friends after just having bought some fireworks for an upcoming party. So some objects from the bedroom seeped into the happy thought, thus the random huge objects.